Motojet Hexer v2 (add-on/replace) for GTA V- by "elcreador"

This mod replace the Hydra with the Motojet.
Added add-on folder.
Conversion of my gta sa mod.

Note important:
JUMP ON THE VEHICLE (the seat) TO GET ACCES
Can fly, go on the road and under the water.
--------------------------------------------------

Installation:

With OpenIV go to:

GTA V\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\vehicles\mpheistvehicles.rpf\

-hydra.yft
-hydra_hi.yft
-hydra.ytd

IMPORTANT: Controls: 
E - ENABLE/DISABLE VERTICAL FLYING. 
G - UP/DOWN GEARS.MORE SPEED AND BETTER CONTROL WITH GEARS UP 
--------------------------------------------------------------------------
Replace metod Installation:
With OpenIV in edit mode replace the files:



Installation:
The model files(hydra.yft-hydra_hi.yft-hydra.ytd) get into:
GTA V\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\vehicles.rpf\

Replace the handling.meta in:
\GTA V\update\x64\dlcpacks\mpheist\dlc.rpf\common\data


Replace the vehicles editing the handling.meta files:

Extract it with OpenIV and edit it with Notepad++. Open the file, press CTRL+F and search for "hydra" until you find the part where titan is listed.

Overwrite original entry with the following:

<handlingName>hydra<</handlingName>
      <fMass value="1000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="1.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.001000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="328.600000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="33.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="6.500000" />
      <fSuspensionCompDamp value="6.800000" />
      <fSuspensionReboundDamp value="6.800000" />
      <fSuspensionUpperLimit value="0.060000" />
      <fSuspensionLowerLimit value="-0.060000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="2.000000" />
          <fThrustFallOff value="0.000150" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.002500" />
          <fYawStabilise value="0.002000" />
          <fSideSlipMult value="0.050000" />
          <fRollMult value="0.009000" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.094000" />
          <fPitchStabilise value="0.092000" />
          <fFormLiftMult value="0.000150" />
          <fAttackLiftMult value="0.028000" />
          <fAttackDiveMult value="0.035000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="0.600000" />
          <fWindMult value="0.120000" />
          <fMoveRes value="0.010000" />
          <vecTurnRes x="0.050000" y="0.500000" z="0.400000" />
          <vecSpeedRes x="0.020000" y="0.250000" z="0.015000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.000500" />
          <fTurublenceRollTorqueMulti value="0.035000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="3.000000" />
          <fOnGroundYawBoostSpeedPeak value="0.100000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
          </Item>
        <Item type="CFlyingHandlingData">
          <fThrust value="2.550000" />
          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.400000" />
          <fYawMult value="-1.550000" />
          <fYawStabilise value="0.002000" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="1.950000" />
          <fRollStabilise value="0.010000" />
          <fPitchMult value="1.700000" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="1.000000" />
          <fAttackLiftMult value="3.000000" />
          <fAttackDiveMult value="3.000000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.001000" />
          <fMoveRes value="0.035000" />
          <vecTurnRes x="0.700000" y="0.600000" z="0.700000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.035000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.000000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_PLAYER_LAZER</Item>
            <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
            <Item>VEHICLE_WEAPON_TANK</Item>
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            0.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
          </Item>
      </SubHandlingData>
    </Item>

-------------------------------

I hope you like :-)
